StageGL Class
A StageGL instance is the root level Container for an WebGL-optimized display list, which is used in place of the usual Stage. This class should behave identically to a Stage except for WebGL-specific functionality.
Each time the tick method is called, the display list is rendered to the target <canvas/> instance, ignoring non-WebGL-compatible display objects. On devices and browsers that don't support WebGL, content will automatically be rendered to canvas 2D context instead.
Limitations
- Shape, Shadow, and Text are not rendered when added to the display list.
- To display something StageGL cannot render, cache the object. Caches can be rendered regardless of source.
- Images are wrapped as a webGL "Texture". Each graphics card has a limit to its concurrent Textures, too many Textures will noticeably slow performance.
- Each cache counts as an individual Texture. As such SpriteSheet and SpriteSheetBuilder are recommended practices to help keep texture counts low.
- To use any image node (DOM Image/Canvas Element) between multiple StageGL instances it must be a clone, otherwise the GPU texture loading and tracking will get confused.
- to avoid an up/down scaled render you must call updateViewport if you resize your canvas after making a StageGL instance, this will properly size the WebGL context stored in memory.
- Best performance in demanding scenarios will come from manual management of texture memory, but it is handled automatically by default. See releaseTexture for details.
Example
This example creates a StageGL instance, adds a child to it, then uses the EaselJS Ticker to update the child and redraw the stage. var stage = new createjs.StageGL("canvasElementId");
var image = new createjs.Bitmap("imagePath.png");
stage.addChild(image);
createjs.Ticker.on("tick", handleTick);
function handleTick(event) {
image.x += 10;
stage.update();
}
Notes
- StageGL is not currently included in the minified version of EaselJS.
- SpriteContainer (the previous approach to WebGL with EaselJS) has been deprecated.
- Earlier versions of WebGL support in EaselJS (SpriteStage and SpriteContainer) had hard limitations on images per container, which have been solved.
Constructor
StageGL
-
canvas
-
options
Parameters:
-
canvas
HTMLCanvasElement | String | ObjectA canvas object that StageGL will render to, or the string id of a canvas object in the current DOM.
-
options
ObjectAll the option parameters in a reference object, some are not supported by some browsers.
-
[preserveBuffer=false]
Boolean optionalIf
true
, the canvas is NOT auto-cleared by WebGL (the spec discourages setting this totrue
). This is useful if you want persistent draw effects. -
[antialias=false]
Boolean optionalSpecifies whether or not the browser's WebGL implementation should try to perform anti-aliasing. This will also enable linear pixel sampling on power-of-two textures (smoother images).
-
[transparent=false]
Boolean optionalIf
true
, the canvas is transparent. This is very expensive, and should be used with caution. -
[premultiply=false]
Boolean optionalAlters color handling. If
true
, this assumes the shader must account for pre-multiplied alpha. This can help avoid visual halo effects with some assets, but may also cause problems with other assets. -
[autoPurge=1200]
Integer optionalHow often the system should automatically dump unused textures with
purgeTextures(autoPurge)
everyautoPurge/2
draws. See purgeTextures for more information.
-
Item Index
Methods
- _appendToBatchGroup
- _applyShadow
- _backupBatchTextures
- _batchDraw
- _cacheDraw
- _cloneProps
- _createBuffers
- _createShader
- _dispatchEvent
- _dispatchMouseEvent
- _drawBuffers
- _drawBuffers
- _drawFilters
- _fetchShaderProgram
- _fetchWebGLContext
- _getBounds
- _getElementRect
- _getNumChildren
- _getObjectsUnderPoint
- _getPointerData
- _getSafeTexture
- _getStage
- _handleDoubleClick
- _handleMouseDown
- _handleMouseMove
- _handleMouseUp
- _handlePointerDown
- _handlePointerMove
- _handlePointerUp
- _initializeWebGL
- _initTextures
- _insertTextureInBatch
- _isMouseOpaque
- _killTextureObject
- _loadTextureImage
- _testHit
- _testMask
- _testMouseOver
- _tick
- _transformBounds
- _updatePointerPosition
- _updateState
- _updateTextureImageData
- addChild
- addChildAt
- addEventListener
- buildUVRects static
- cache
- cacheDraw
- clear
- clone
- cloneChildren
- contains
- dispatchEvent
- draw
- enableDOMEvents
- enableMouseOver
- getBaseTexture
- getBounds
- getCacheDataURL
- getChildAt
- getChildByName
- getChildIndex
- getConcatenatedDisplayProps
- getConcatenatedMatrix
- getFilterShader
- getMatrix
- getNumChildren deprecated
- getObjectsUnderPoint
- getObjectUnderPoint
- getRenderBufferTexture
- getStage deprecated
- getTargetRenderTexture
- getTransformedBounds
- globalToLocal
- hasEventListener
- hitTest
- initialize deprecated
- isVisible
- isWebGLActive static
- localToGlobal
- localToLocal
- off
- on
- protectTextureSlot
- purgeTextures
- releaseTexture
- removeAllChildren
- removeAllEventListeners
- removeChild
- removeChildAt
- removeEventListener
- resizeTexture
- set
- setBounds
- setChildIndex
- setClearColor
- setTextureParams
- setTransform
- sortChildren
- swapChildren
- swapChildrenAt
- tick
- toDataURL
- toString
- uncache
- update
- updateCache
- updateContext
- updateSimultaneousTextureCount
- updateViewport
- willTrigger
Properties
- _activeShader
- _alphaBuffer
- _alphas
- _antialias
- _autoPurge
- _baseTextures
- _batchId
- _batchTextureCount
- _batchTextures
- _bounds
- _cacheContainer
- _cacheDataURL deprecated
- _cacheDataURLID deprecated
- _cacheScale deprecated
- _captureListeners
- _clearColor
- _drawID
- _drawTexture
- _indices
- _isDrawing
- _lastTextureInsert
- _lastTrackedCanvas
- _listeners
- _maxCardsPerBatch
- _mouseOverIntervalID
- _nextStage
- _pointerCount
- _pointerData
- _premultiply
- _preserveBuffer
- _prevStage
- _primaryPointerID
- _projectionMatrix
- _props
- _rectangle
- _slotBlackList
- _textureIDs
- _textureIndexBuffer
- _transparent
- _uvPositionBuffer
- _uvs
- _vertexPositionBuffer
- _vertices
- _viewportHeight
- _viewportWidth
- _webGLContext
- _webGLRenderStyle
- alpha
- autoClear
- autoPurge
- bitmapCache
- cacheCanvas
- cacheID deprecated
- canvas
- children
- compositeOperation
- COVER_FRAGMENT_BODY static
- COVER_FRAGMENT_HEADER static
- COVER_UV static
- COVER_UV_FLIP static
- COVER_VARYING_HEADER static
- COVER_VERT static
- COVER_VERTEX_BODY static
- COVER_VERTEX_HEADER static
- cursor
- DEFAULT_MAX_BATCH_SIZE static
- drawRect
- filters
- handleEvent
- hitArea
- id
- INDICIES_PER_CARD static
- isCacheControlled
- isWebGL
- mask
- mouseChildren
- mouseEnabled
- mouseInBounds
- mouseMoveOutside
- mouseX
- mouseY
- name
- nextStage
- numChildren
- parent
- PARTICLE_FRAGMENT_BODY static
- PARTICLE_VERTEX_BODY static
- preventSelection
- REGULAR_FRAGMENT_BODY static
- REGULAR_FRAGMENT_HEADER static
- REGULAR_VARYING_HEADER static
- REGULAR_VERTEX_BODY static
- REGULAR_VERTEX_HEADER static
- regX
- regY
- rotation
- scale
- scaleX
- scaleY
- shadow
- skewX
- skewY
- snapToPixel
- snapToPixelEnabled
- stage
- tickChildren
- tickEnabled
- tickOnUpdate
- transformMatrix
- UV_RECT static
- VERTEX_PROPERTY_COUNT static
- visible
- vocalDebug
- WEBGL_MAX_INDEX_NUM static
- x
- y
Methods
_appendToBatchGroup
-
container
-
gl
-
concatMtx
-
concatAlpha
-
ignoreCache
Add all the contents of a container to the pending buffers, called recursively on each container. This may trigger a draw if a buffer runs out of space. This is the main workforce of the render loop.
Parameters:
-
container
ContainerThe Container that contains everything to be drawn.
-
gl
WebGLRenderingContextThe canvas WebGL context object to draw into.
-
concatMtx
Matrix2DThe effective (concatenated) transformation matrix when beginning this container
-
concatAlpha
NumberThe effective (concatenated) alpha when beginning this container
-
ignoreCache
BooleanDon't use an element's cache during this draw
_backupBatchTextures
-
restore
-
[target=this._backupTextures]
Store or restore current batch textures into a backup array
_batchDraw
-
gl
-
sceneGraph
-
ignoreCache
Begin the drawing process for a regular render.
_cacheDraw
-
target
-
filters
-
manager
Perform the drawing process to fill a specific cache texture, including applying filters.
Parameters:
-
target
DisplayObjectThe object we're drawing into the cache. For example, used for drawing the cache (to prevent it from simply drawing an existing cache back into itself).
-
filters
ArrayThe filters we're drawing into cache.
-
manager
BitmapCacheThe BitmapCache instance looking after the cache
_cloneProps
-
o
Parameters:
-
o
DisplayObjectThe DisplayObject instance which will have properties from the current DisplayObject instance copied into.
Returns:
_createBuffers
-
gl
Sets up the necessary vertex property buffers, including position and U/V.
Parameters:
-
gl
WebGLRenderingContext
_createShader
-
gl
-
type
-
str
Creates a shader from the specified string replacing templates. Template items are defined via {{
key
}}
`.
Parameters:
Returns:
_dispatchEvent
-
eventObj
-
eventPhase
_dispatchMouseEvent
-
target
-
type
-
bubbles
-
pointerId
-
o
-
[nativeEvent]
-
[relatedTarget]
Parameters:
-
target
DisplayObject -
type
String -
bubbles
Boolean -
pointerId
Number -
o
Object -
[nativeEvent]
MouseEvent optional -
[relatedTarget]
DisplayObject optional
_drawBuffers
-
gl
-
flipY
Draws a card that covers the entire render surface. Mainly used for filters.
Parameters:
-
gl
WebGLRenderingContextThe canvas WebGL context object to draw into.
-
flipY
BooleanCovers are used for things like RenderTextures and because of 3D vs Canvas space this can end up meaning the
y
space sometimes requires flipping in the render.
_drawBuffers
-
gl
Draws all the currently defined cards in the buffer to the render surface.
Parameters:
-
gl
WebGLRenderingContextThe canvas WebGL context object to draw into.
_drawFilters
-
target
-
filters
-
manager
Sub portion of _cacheDraw, split off for readability. Do not call independently.
Parameters:
-
target
DisplayObjectThe object we're drawing with a filter.
-
filters
ArrayThe filters we're drawing into cache.
-
manager
BitmapCacheThe BitmapCache instance looking after the cache
_fetchShaderProgram
-
gl
-
[shaderName="regular"]
-
[customVTX]
-
[customFRAG]
-
[shaderParamSetup]
Create the completed Shader Program from the vertex and fragment shaders. Allows building of custom shaders for filters. Once compiled, shaders are saved so. If the Shader code requires dynamic alterations re-run this function to generate a new shader.
Parameters:
-
gl
WebGLRenderingContextThe canvas WebGL context object to draw into.
-
[shaderName="regular"]
String optionalWorking values: "regular", "override", and "filter". Which type of shader to build. Filter and override both accept the custom params. Regular and override have all features. Filter is a special case reduced feature shader meant to be over-ridden.
-
[customVTX]
String optionalExtra vertex shader information to replace a regular draw, see StageGL/COVER_VERTEX_BODY for default and Filter for examples.
-
[customFRAG]
String optionalExtra fragment shader information to replace a regular draw, see StageGL/COVER_FRAGMENT_BODY for default and Filter for examples.
-
[shaderParamSetup]
Function optionalFunction to run so custom shader parameters can get applied for the render.
Returns:
The compiled and linked shader
_fetchWebGLContext
-
canvas
-
options
Sets up and returns the WebGL context for the canvas. May return undefined in error scenarios. These can include situations where the canvas element already has a context, 2D or GL.
Parameters:
-
canvas
CanvasThe DOM canvas element to attach to
-
options
ObjectThe options to be handed into the WebGL object, see WebGL spec
Returns:
The WebGL context, may return undefined in error scenarios
_getObjectsUnderPoint
-
x
-
y
-
arr
-
mouse
-
activeListener
-
currentDepth
Parameters:
-
x
Number -
y
Number -
arr
Array -
mouse
BooleanIf true, it will respect mouse interaction properties like mouseEnabled, mouseChildren, and active listeners.
-
activeListener
BooleanIf true, there is an active mouse event listener on a parent object.
-
currentDepth
NumberIndicates the current depth of the search.
Returns:
_getSafeTexture
-
[w=1]
-
[h=1]
Returns a base texture that has no image or data loaded. Not intended for loading images. In some error cases, the texture creation will fail. This function differs from getBaseTexture in that the failed textures will be replaced with a safe to render "nothing" texture.
Parameters:
-
[w=1]
Uint optionalThe width of the texture in pixels, defaults to 1
-
[h=1]
Uint optionalThe height of the texture in pixels, defaults to 1
_handleDoubleClick
-
e
-
owner
Parameters:
-
e
MouseEvent -
owner
StageIndicates that the event has already been captured & handled by the indicated stage.
_handlePointerDown
-
id
-
e
-
pageX
-
pageY
-
owner
_handlePointerMove
-
id
-
e
-
pageX
-
pageY
-
owner
_handlePointerUp
-
id
-
e
-
clear
-
owner
_initializeWebGL
()
WebGLRenderingContext
protected
Create and properly initialize the WebGL instance.
Returns:
_initTextures
()
protected
Do all the setup steps for textures in the system.
_insertTextureInBatch
-
gl
-
texture
Adds the texture to a spot in the current batch, forcing a draw if no spots are free.
Parameters:
-
gl
WebGLRenderingContextThe canvas WebGL context object to draw into.
-
texture
WebGLTextureThe texture to be inserted.
_isMouseOpaque
()
Boolean
protected
Indicates whether the display object has any mouse event listeners or a cursor.
Returns:
_killTextureObject
-
texture
Remove and clean the texture, expects a texture and is inflexible. Mostly for internal use, recommended to call releaseTexture instead as it will call this with the correct texture object(s). Note: Testing shows this may not happen immediately, have to wait frames for WebGL to have actually adjust memory.
Parameters:
-
texture
TextureThe texture to be cleaned out
_loadTextureImage
-
gl
-
image
Load a specific texture, accounting for potential delay, as it might not be preloaded.
Parameters:
-
gl
WebGLRenderingContext -
image
Image | CanvasActual image to be loaded
Returns:
The resulting Texture object
_testMask
-
target
-
x
-
y
Parameters:
-
target
DisplayObject -
x
Number -
y
Number
Returns:
Indicates whether the x/y is within the masked region.
_testMouseOver
-
clear
-
owner
-
eventTarget
_tick
-
evtObj
Parameters:
-
evtObj
ObjectAn event object that will be dispatched to all tick listeners. This object is reused between dispatchers to reduce construction & GC costs.
_updatePointerPosition
-
id
-
e
-
pageX
-
pageY
_updateState
()
protected
Called before the object gets drawn and is a chance to ensure the display state of the object is correct. Mostly used by MovieClip and BitmapText to correct their internal state and children prior to being drawn.
Is manually called via draw in a Stage but is automatically called when present in a StageGL instance.
_updateTextureImageData
-
gl
-
image
Necessary to upload the actual image data to the GPU. Without this the texture will be blank. Called automatically
in most cases due to loading and caching APIs. Flagging an image source with _invalid = true
will trigger this
next time the image is rendered.
Parameters:
-
gl
WebGLRenderingContext -
image
Image | CanvasThe image data to be uploaded
addChild
-
child
Adds a child to the top of the display list.
Example
container.addChild(bitmapInstance);
You can also add multiple children at once:
container.addChild(bitmapInstance, shapeInstance, textInstance);
Parameters:
-
child
DisplayObjectThe display object to add.
Returns:
The child that was added, or the last child if multiple children were added.
addChildAt
-
child
-
index
Adds a child to the display list at the specified index, bumping children at equal or greater indexes up one, and setting its parent to this Container.
Example
addChildAt(child1, index);
You can also add multiple children, such as:
addChildAt(child1, child2, ..., index);
The index must be between 0 and numChildren. For example, to add myShape under otherShape in the display list, you could use:
container.addChildAt(myShape, container.getChildIndex(otherShape));
This would also bump otherShape's index up by one. Fails silently if the index is out of range.
Parameters:
-
child
DisplayObjectThe display object to add.
-
index
NumberThe index to add the child at.
Returns:
Returns the last child that was added, or the last child if multiple children were added.
addEventListener
-
type
-
listener
-
[useCapture]
Adds the specified event listener. Note that adding multiple listeners to the same function will result in multiple callbacks getting fired.
Example
displayObject.addEventListener("click", handleClick);
function handleClick(event) {
// Click happened.
}
Parameters:
-
type
StringThe string type of the event.
-
listener
Function | ObjectAn object with a handleEvent method, or a function that will be called when the event is dispatched.
-
[useCapture]
Boolean optionalFor events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
buildUVRects
-
spritesheet
-
[target=-1]
-
[onlyTarget=false]
Calculate the U/V co-ordinate based info for sprite frames. Instead of pixel count it uses a 0-1 space. Also includes the ability to get info back for a specific frame, or only calculate that one frame.
//generate UV rects for all entries
StageGL.buildUVRects( spriteSheetA );
//generate all, fetch the first
var firstFrame = StageGL.buildUVRects( spriteSheetB, 0 );
//generate the rect for just a single frame for performance's sake
var newFrame = StageGL.buildUVRects( dynamicSpriteSheet, newFrameIndex, true );
NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
Parameters:
-
spritesheet
SpriteSheetThe spritesheet to find the frames on
-
[target=-1]
Int optionalThe index of the frame to return
-
[onlyTarget=false]
Boolean optionalWhether "target" is the only frame that gets calculated
Returns:
the target frame if supplied and present or a generic frame {t, l, b, r}
cache
-
x
-
y
-
width
-
height
-
[scale=1]
-
[options=undefined]
Draws the display object into a new element, which is then used for subsequent draws. Intended for complex content
that does not change frequently (ex. a Container with many children that do not move, or a complex vector Shape),
this can provide for much faster rendering because the content does not need to be re-rendered each tick. The
cached display object can be moved, rotated, faded, etc freely, however if its content changes, you must manually
update the cache by calling updateCache()
again. You must specify the cached area via the x, y, w, and h
parameters. This defines the rectangle that will be rendered and cached using this display object's coordinates.
Example
For example if you defined a Shape that drew a circle at 0, 0 with a radius of 25: var shape = new createjs.Shape();
shape.graphics.beginFill("#ff0000").drawCircle(0, 0, 25);
shape.cache(-25, -25, 50, 50);
Note that filters need to be defined before the cache is applied or you will have to call updateCache after application. Check out the Filter class for more information. Some filters (ex. BlurFilter) may not work as expected in conjunction with the scale param.
Usually, the resulting cacheCanvas will have the dimensions width scale, height scale, however some filters (ex. BlurFilter) will add padding to the canvas dimensions.
In previous versions caching was handled on DisplayObject but has since been moved to BitmapCache. This allows for easier interaction and alternate cache methods like WebGL with StageGL. For more information on the options object, see the BitmapCache define.
Parameters:
-
x
NumberThe x coordinate origin for the cache region.
-
y
NumberThe y coordinate origin for the cache region.
-
width
NumberThe width of the cache region.
-
height
NumberThe height of the cache region.
-
[scale=1]
Number optionalThe scale at which the cache will be created. For example, if you cache a vector shape using myShape.cache(0,0,100,100,2) then the resulting cacheCanvas will be 200x200 px. This lets you scale and rotate cached elements with greater fidelity. Default is 1.
-
[options=undefined]
Object optionalSpecify additional parameters for the cache logic
cacheDraw
-
target
-
filters
-
manager
Draws the target into the correct context, be it a canvas or Render Texture using WebGL.
NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
Parameters:
-
target
DisplayObjectThe object we're drawing into cache. For example, used for drawing the cache (to prevent it from simply drawing an existing cache back into itself).
-
filters
ArrayThe filters we're drawing into cache.
-
manager
BitmapCacheThe BitmapCache instance looking after the cache
Returns:
If the draw was handled by this function
clone
()
Stage instances cannot be cloned.
cloneChildren
-
o
Recursively clones all children of this container, and adds them to the target container.
Parameters:
-
o
ContainerThe target container.
contains
-
child
Returns true if the specified display object either is this container or is a descendent (child, grandchild, etc) of this container.
Parameters:
-
child
DisplayObjectThe DisplayObject to be checked.
Returns:
true if the specified display object either is this container or is a descendent.
dispatchEvent
-
eventObj
-
[bubbles]
-
[cancelable]
Dispatches the specified event to all listeners.
Example
// Use a string event
this.dispatchEvent("complete");
// Use an Event instance
var event = new createjs.Event("progress");
this.dispatchEvent(event);
Parameters:
-
eventObj
Object | String | EventAn object with a "type" property, or a string type. While a generic object will work, it is recommended to use a CreateJS Event instance. If a string is used, dispatchEvent will construct an Event instance if necessary with the specified type. This latter approach can be used to avoid event object instantiation for non-bubbling events that may not have any listeners.
-
[bubbles]
Boolean optionalSpecifies the
bubbles
value when a string was passed to eventObj. -
[cancelable]
Boolean optionalSpecifies the
cancelable
value when a string was passed to eventObj.
Returns:
Returns false if preventDefault()
was called on a cancelable event, true otherwise.
draw
-
context
-
[ignoreCache=false]
Draws the stage into the supplied context if possible. Many WebGL properties only exist on their context. As such you cannot share contexts among many StageGLs and each context requires a unique StageGL instance. Contexts that don't match the context managed by this StageGL will be treated as a 2D context.
NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
Parameters:
-
context
CanvasRenderingContext2D | WebGLRenderingContextThe context object to draw into.
-
[ignoreCache=false]
Boolean optionalIndicates whether the draw operation should ignore any current cache. For example, used for drawing the cache (to prevent it from simply drawing an existing cache back into itself).
Returns:
If the draw was handled by this function
enableDOMEvents
-
[enable=true]
Enables or disables the event listeners that stage adds to DOM elements (window, document and canvas). It is good practice to disable events when disposing of a Stage instance, otherwise the stage will continue to receive events from the page.
When changing the canvas property you must disable the events on the old canvas, and enable events on the new canvas or mouse events will not work as expected. For example:
myStage.enableDOMEvents(false);
myStage.canvas = anotherCanvas;
myStage.enableDOMEvents(true);
Parameters:
-
[enable=true]
Boolean optionalIndicates whether to enable or disable the events. Default is true.
enableMouseOver
-
[frequency=20]
Enables or disables (by passing a frequency of 0) mouse over (mouseover
and mouseout) and roll over events (rollover
and rollout) for this stage's display list. These events can
be expensive to generate, so they are disabled by default. The frequency of the events can be controlled
independently of mouse move events via the optional frequency
parameter.
Example
var stage = new createjs.Stage("canvasId");
stage.enableMouseOver(10); // 10 updates per second
Parameters:
-
[frequency=20]
Number optionalOptional param specifying the maximum number of times per second to broadcast mouse over/out events. Set to 0 to disable mouse over events completely. Maximum is 50. A lower frequency is less responsive, but uses less CPU.
getBaseTexture
-
[w=1]
-
[h=1]
Returns a base texture that has no image or data loaded. Not intended for loading images. It may return null
in some error cases, and trying to use a "null" texture can cause renders to fail.
Parameters:
-
[w=1]
Uint optionalThe width of the texture in pixels, defaults to 1
-
[h=1]
Uint optionalThe height of the texture in pixels, defaults to 1
getBounds
()
Rectangle
Returns a rectangle representing this object's bounds in its local coordinate system (ie. with no transformation). Objects that have been cached will return the bounds of the cache.
Not all display objects can calculate their own bounds (ex. Shape). For these objects, you can use setBounds so that they are included when calculating Container bounds.
All | All display objects support setting bounds manually using setBounds(). Likewise, display objects that have been cached using cache() will return the bounds of their cache. Manual and cache bounds will override the automatic calculations listed below. |
Bitmap | Returns the width and height of the Bitmap/sourceRect (if specified) or image, extending from (x=0,y=0). |
Sprite | Returns the bounds of the current frame. May have non-zero x/y if a frame registration point was specified in the spritesheet data. See also getFrameBounds |
Container |
Returns the aggregate (combined) bounds of all children that return a non-null value from getBounds() .
|
Shape |
Does not currently support automatic bounds calculations. Use setBounds() to manually define bounds.
|
Text | Returns approximate bounds. Horizontal values (x/width) are quite accurate, but vertical values (y/height) are not, especially when using textBaseline values other than "top". |
BitmapText | Returns approximate bounds. Values will be more accurate if spritesheet frame registration points are close to (x=0,y=0). |
Bounds can be expensive to calculate for some objects (ex. text, or containers with many children), and are recalculated each time you call getBounds(). You can prevent recalculation on static objects by setting the bounds explicitly:
var bounds = obj.getBounds();
obj.setBounds(bounds.x, bounds.y, bounds.width, bounds.height);
// getBounds will now use the set values, instead of recalculating
To reduce memory impact, the returned Rectangle instance may be reused internally; clone the instance or copy its values if you need to retain it.
var myBounds = obj.getBounds().clone();
// OR:
myRect.copy(obj.getBounds());
Returns:
A Rectangle instance representing the bounds, or null if bounds are not available for this object.
getCacheDataURL
()
String
Returns a data URL for the cache, or null if this display object is not cached. Only generated if the cache has changed, otherwise returns last result.
Returns:
The image data url for the cache.
getChildAt
-
index
Returns the child at the specified index.
Example
container.getChildAt(2);
Parameters:
-
index
NumberThe index of the child to return.
Returns:
The child at the specified index. Returns null if there is no child at the index.
getChildByName
-
name
Returns the child with the specified name.
Parameters:
-
name
StringThe name of the child to return.
Returns:
The child with the specified name.
getChildIndex
-
child
Returns the index of the specified child in the display list, or -1 if it is not in the display list.
Example
var index = container.getChildIndex(child);
Parameters:
-
child
DisplayObjectThe child to return the index of.
Returns:
The index of the specified child. -1 if the child is not found.
getConcatenatedDisplayProps
-
[props]
Generates a DisplayProps object representing the combined display properties of the object and all of its parent Containers up to the highest level ancestor (usually the Stage).
Parameters:
-
[props]
DisplayProps optionalA DisplayProps object to populate with the calculated values. If null, a new DisplayProps object is returned.
Returns:
The combined display properties.
getConcatenatedMatrix
-
[matrix]
Generates a Matrix2D object representing the combined transform of the display object and all of its parent Containers up to the highest level ancestor (usually the Stage). This can be used to transform positions between coordinate spaces, such as with localToGlobal and globalToLocal.
Parameters:
Returns:
The combined matrix.
getFilterShader
-
filter
Fetches the shader compiled and set up to work with the provided filter/object. The shader is compiled on first use and returned on subsequent calls.
Parameters:
Returns:
getMatrix
-
matrix
Returns a matrix based on this object's current transform.
Parameters:
-
matrix
Matrix2DOptional. A Matrix2D object to populate with the calculated values. If null, a new Matrix object is returned.
Returns:
A matrix representing this display object's transform.
getObjectsUnderPoint
-
x
-
y
-
[mode=0]
Returns an array of all display objects under the specified coordinates that are in this container's display
list. This routine ignores any display objects with mouseEnabled
set to false
. The array will be sorted in order of visual depth, with the top-most display object at index 0.
This uses shape based hit detection, and can be an expensive operation to run, so it is best to use it carefully.
For example, if testing for objects under the mouse, test on tick (instead of on stagemousemove),
and only if the mouse's position has changed.
- By default (mode=0) this method evaluates all display objects.
- By setting the
mode
parameter to1
, the mouseEnabled and MouseChildren:property properties will be respected. - Setting the
mode
to2
additionally excludes display objects that do not have active mouse event listeners or a DisplayObject:cursor:property property. That is, only objects that would normally intercept mouse interaction will be included. This can significantly improve performance in some cases by reducing the number of display objects that need to be tested.
Parameters:
Returns:
An Array of DisplayObjects under the specified coordinates.
getObjectUnderPoint
-
x
-
y
-
mode
Similar to getObjectsUnderPoint, but returns only the top-most display
object. This runs significantly faster than getObjectsUnderPoint()
, but is still potentially an expensive
operation. See getObjectsUnderPoint for more information.
Parameters:
Returns:
The top-most display object under the specified coordinates.
getRenderBufferTexture
-
w
-
h
Returns a base texture (see getBaseTexture) for details. Also includes an
attached and linked render buffer in texture._frameBuffer
. RenderTextures can be thought of as an internal
canvas on the GPU that can be drawn to.
Parameters:
Returns:
the basic texture instance with a render buffer property.
getTargetRenderTexture
-
target
-
w
-
h
Render textures can't draw into themselves so any item being used for renderTextures needs two to alternate between. This function creates, gets, and toggles the render surface between the two.
NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
Parameters:
-
target
DisplayObjectThe object associated with the render textures, usually a cached object.
-
w
NumberThe width to create the texture at.
-
h
NumberThe height to create the texture at.
Returns:
getTransformedBounds
()
Rectangle
Returns a rectangle representing this object's bounds in its parent's coordinate system (ie. with transformations applied). Objects that have been cached will return the transformed bounds of the cache.
Not all display objects can calculate their own bounds (ex. Shape). For these objects, you can use setBounds so that they are included when calculating Container bounds.
To reduce memory impact, the returned Rectangle instance may be reused internally; clone the instance or copy its values if you need to retain it.
Container instances calculate aggregate bounds for all children that return bounds via getBounds.
Returns:
A Rectangle instance representing the bounds, or null if bounds are not available for this object.
globalToLocal
-
x
-
y
-
[pt]
Transforms the specified x and y position from the global (stage) coordinate space to the coordinate space of the display object. For example, this could be used to determine the current mouse position within the display object. Returns a Point instance with x and y properties correlating to the transformed position in the display object's coordinate space.
Example
displayObject.x = 300;
displayObject.y = 200;
stage.addChild(displayObject);
var point = displayObject.globalToLocal(100, 100);
// Results in x=-200, y=-100
Parameters:
Returns:
A Point instance with x and y properties correlating to the transformed position in the display object's coordinate space.
hasEventListener
-
type
Indicates whether there is at least one listener for the specified event type.
Parameters:
-
type
StringThe string type of the event.
Returns:
Returns true if there is at least one listener for the specified event.
hitTest
-
x
-
y
Tests whether the display object intersects the specified local point (ie. draws a pixel with alpha > 0 at the specified position). This ignores the alpha, shadow and compositeOperation of the display object, and all transform properties including regX/Y.
Parameters:
Returns:
A Boolean indicating whether there is a visible section of a DisplayObject that overlaps the specified coordinates.
initialize
()
deprecated
Constructor alias for backwards compatibility. This method will be removed in future versions. Subclasses should be updated to use Utility Methods/extends.
isVisible
()
Boolean
Returns true or false indicating whether the display object would be visible if drawn to a canvas. This does not account for whether it would be visible within the boundaries of the stage.
NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
Returns:
Boolean indicating whether the display object would be visible if drawn to a canvas
isWebGLActive
-
ctx
Test a context to see if it has WebGL enabled on it.
Parameters:
-
ctx
CanvasContextThe context to test
Returns:
Whether WebGL is enabled
localToGlobal
-
x
-
y
-
[pt]
Transforms the specified x and y position from the coordinate space of the display object to the global (stage) coordinate space. For example, this could be used to position an HTML label over a specific point on a nested display object. Returns a Point instance with x and y properties correlating to the transformed coordinates on the stage.
Example
displayObject.x = 300;
displayObject.y = 200;
stage.addChild(displayObject);
var point = displayObject.localToGlobal(100, 100);
// Results in x=400, y=300
Parameters:
Returns:
A Point instance with x and y properties correlating to the transformed coordinates on the stage.
localToLocal
-
x
-
y
-
target
-
[pt]
Transforms the specified x and y position from the coordinate space of this display object to the coordinate space of the target display object. Returns a Point instance with x and y properties correlating to the transformed position in the target's coordinate space. Effectively the same as using the following code with localToGlobal and globalToLocal.
var pt = this.localToGlobal(x, y);
pt = target.globalToLocal(pt.x, pt.y);
Parameters:
-
x
NumberThe x position in the source display object to transform.
-
y
NumberThe y position on the source display object to transform.
-
target
DisplayObjectThe target display object to which the coordinates will be transformed.
-
[pt]
Point | Object optionalAn object to copy the result into. If omitted a new Point object with x/y properties will be returned.
Returns:
Returns a Point instance with x and y properties correlating to the transformed position in the target's coordinate space.
off
-
type
-
listener
-
[useCapture]
A shortcut to the removeEventListener method, with the same parameters and return value. This is a companion to the .on method.
IMPORTANT: To remove a listener added with on
, you must pass in the returned wrapper function as the listener. See
on for an example.
on
-
type
-
listener
-
[scope]
-
[once=false]
-
[data]
-
[useCapture=false]
A shortcut method for using addEventListener that makes it easier to specify an execution scope, have a listener only run once, associate arbitrary data with the listener, and remove the listener.
This method works by creating an anonymous wrapper function and subscribing it with addEventListener.
The wrapper function is returned for use with removeEventListener
(or off
).
IMPORTANT: To remove a listener added with on
, you must pass in the returned wrapper function as the listener, or use
remove. Likewise, each time you call on
a NEW wrapper function is subscribed, so multiple calls
to on
with the same params will create multiple listeners.
Example
var listener = myBtn.on("click", handleClick, null, false, {count:3});
function handleClick(evt, data) {
data.count -= 1;
console.log(this == myBtn); // true - scope defaults to the dispatcher
if (data.count == 0) {
alert("clicked 3 times!");
myBtn.off("click", listener);
// alternately: evt.remove();
}
}
Parameters:
-
type
StringThe string type of the event.
-
listener
Function | ObjectAn object with a handleEvent method, or a function that will be called when the event is dispatched.
-
[scope]
Object optionalThe scope to execute the listener in. Defaults to the dispatcher/currentTarget for function listeners, and to the listener itself for object listeners (ie. using handleEvent).
-
[once=false]
Boolean optionalIf true, the listener will remove itself after the first time it is triggered.
-
[data]
optionalArbitrary data that will be included as the second parameter when the listener is called.
-
[useCapture=false]
Boolean optionalFor events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
Returns:
Returns the anonymous function that was created and assigned as the listener. This is needed to remove the listener later using .removeEventListener.
protectTextureSlot
-
id
-
[lock=false]
Blocks, or frees a texture "slot" on the GPU. Can be useful if you are overflowing textures. When overflowing textures they are re-uploaded to the GPU every time they're encountered, this can be expensive with large textures. By blocking the slot you reduce available slots, potentially increasing draw calls, but mostly you prevent a texture being re-uploaded if it would have moved slots due to overflow.
NOTE: This method is mainly for internal use, though it may be useful for advanced uses. For example, block the slot a background image is stored in so there is less re-loading of that image.
purgeTextures
-
[count=100]
Similar to ReleaseTexture, but this function differs by searching for textures to release. It works by assuming that it can purge any texture which was last used more than "count" draw calls ago. Because this process is unaware of the objects and whether they may be used later on your stage, false positives can occur. It is recommended to manually manage your memory with releaseTexture, however, there are many use cases where this is simpler and error-free. This process is also run by default under the hood to prevent leaks. To disable it see the autoPurge property.
Parameters:
-
[count=100]
Number optionalHow many renders ago the texture was last used
releaseTexture
-
item
-
safe
For every image encountered StageGL registers and tracks it automatically. This tracking can cause memory leaks if not purged. StageGL, by default, automatically purges them. This does have a cost and may unfortunately find false positives. This function is for manual management of this memory instead of the automatic system controlled by the autoPurge property.
This function will recursively remove all textures found on the object, its children, cache, etc. It will uncache objects and remove any texture it finds REGARDLESS of whether it is currently in use elsewhere. It is up to the developer to ensure that a texture in use is not removed.
Textures in use, or to be used again shortly, should not be removed. This is simply for performance reasons. Removing a texture in use will cause the texture to have to be re-uploaded slowing rendering.
Parameters:
-
item
DisplayObject | Texture | Image | CanvasAn object that used the texture to be discarded.
-
safe
BooleanShould the release attempt to be "safe" and only delete this usage.
removeAllChildren
()
Removes all children from the display list.
Example
container.removeAllChildren();
removeAllEventListeners
-
[type]
Removes all listeners for the specified type, or all listeners of all types.
Example
// Remove all listeners
displayObject.removeAllEventListeners();
// Remove all click listeners
displayObject.removeAllEventListeners("click");
Parameters:
-
[type]
String optionalThe string type of the event. If omitted, all listeners for all types will be removed.
removeChild
-
child
Removes the specified child from the display list. Note that it is faster to use removeChildAt() if the index is already known.
Example
container.removeChild(child);
You can also remove multiple children:
removeChild(child1, child2, ...);
Returns true if the child (or children) was removed, or false if it was not in the display list.
Parameters:
-
child
DisplayObjectThe child to remove.
Returns:
true if the child (or children) was removed, or false if it was not in the display list.
removeChildAt
-
index
Removes the child at the specified index from the display list, and sets its parent to null.
Example
container.removeChildAt(2);
You can also remove multiple children:
container.removeChild(2, 7, ...)
Returns true if the child (or children) was removed, or false if any index was out of range.
Parameters:
-
index
NumberThe index of the child to remove.
Returns:
true if the child (or children) was removed, or false if any index was out of range.
removeEventListener
-
type
-
listener
-
[useCapture]
Removes the specified event listener.
Important Note: that you must pass the exact function reference used when the event was added. If a proxy function, or function closure is used as the callback, the proxy/closure reference must be used - a new proxy or closure will not work.
Example
displayObject.removeEventListener("click", handleClick);
resizeTexture
-
texture
-
[width=1]
-
[height=1]
Resizes a supplied texture element. May generate invalid textures in some error cases such as; when the texture is too large, when an out of texture memory error occurs, or other error scenarios. Trying to use an invalid texture can cause renders to hard stop on some devices. Check the WebGL bound texture after running this function.
NOTE: The supplied texture must have been made with the WebGL "texImage2D" function, all default APIs in StageGL use this, so this note only matters for library developers and plugins.
Parameters:
-
texture
WebGLTextureThe GL Texture to be modified.
-
[width=1]
Uint optionalThe width of the texture in pixels, defaults to 1
-
[height=1]
Uint optionalThe height of the texture in pixels, defaults to 1
set
-
props
Provides a chainable shortcut method for setting a number of properties on the instance.
Example
var myGraphics = new createjs.Graphics().beginFill("#ff0000").drawCircle(0, 0, 25);
var shape = stage.addChild(new Shape()).set({graphics:myGraphics, x:100, y:100, alpha:0.5});
Parameters:
-
props
ObjectA generic object containing properties to copy to the DisplayObject instance.
Returns:
Returns the instance the method is called on (useful for chaining calls.)
setBounds
-
x
-
y
-
width
-
height
Allows you to manually specify the bounds of an object that either cannot calculate their own bounds (ex. Shape & Text) for future reference, or so the object can be included in Container bounds. Manually set bounds will always override calculated bounds.
The bounds should be specified in the object's local (untransformed) coordinates. For example, a Shape instance with a 25px radius circle centered at 0,0 would have bounds of (-25, -25, 50, 50).
setChildIndex
-
child
-
index
Changes the depth of the specified child. Fails silently if the child is not a child of this container, or the index is out of range.
Parameters:
-
child
DisplayObject -
index
Number
setClearColor
-
[color=0x00000000]
Changes the webGL clear, aka "background" color to the provided value. A transparent clear is recommended, as non-transparent colours may create undesired boxes around some visuals.
The clear color will also be used for filters and other "render textures". The stage background will ignore the
transparency value and display a solid color normally. For the stage to recognize and use transparency it must be
created with the transparent flag set to true
(see StageGL/constructor)).
Using "transparent white" to demonstrate, the valid data formats are as follows:
- "#FFF"
- "#FFFFFF"
- "#FFFFFF00"
- "rgba(255,255,255,0.0)"
Parameters:
-
[color=0x00000000]
String | Int optionalThe new color to use as the background
setTextureParams
-
gl
-
[isPOT=false]
Common utility function used to apply the correct texture processing parameters for the bound texture.
Parameters:
-
gl
WebGLRenderingContextThe canvas WebGL context object to draw into.
-
[isPOT=false]
Boolean optionalMarks whether the texture is "Power of Two", this may allow better quality AA.
setTransform
-
[x=0]
-
[y=0]
-
[scaleX=1]
-
[scaleY=1]
-
[rotation=0]
-
[skewX=0]
-
[skewY=0]
-
[regX=0]
-
[regY=0]
Shortcut method to quickly set the transform properties on the display object. All parameters are optional. Omitted parameters will have the default value set.
Example
displayObject.setTransform(100, 100, 2, 2);
Parameters:
-
[x=0]
Number optionalThe horizontal translation (x position) in pixels
-
[y=0]
Number optionalThe vertical translation (y position) in pixels
-
[scaleX=1]
Number optionalThe horizontal scale, as a percentage of 1
-
[scaleY=1]
Number optionalthe vertical scale, as a percentage of 1
-
[rotation=0]
Number optionalThe rotation, in degrees
-
[skewX=0]
Number optionalThe horizontal skew factor
-
[skewY=0]
Number optionalThe vertical skew factor
-
[regX=0]
Number optionalThe horizontal registration point in pixels
-
[regY=0]
Number optionalThe vertical registration point in pixels
Returns:
Returns this instance. Useful for chaining commands.
sortChildren
-
sortFunction
Performs an array sort operation on the child list.
Example: Display children with a higher y in front.
var sortFunction = function(obj1, obj2, options) {
if (obj1.y > obj2.y) { return 1; }
if (obj1.y < obj2.y) { return -1; }
return 0;
}
container.sortChildren(sortFunction);
Parameters:
-
sortFunction
Functionthe function to use to sort the child list. See JavaScript's
Array.sort
documentation for details.
swapChildren
-
child1
-
child2
Swaps the specified children's depth in the display list. Fails silently if either child is not a child of this Container.
Parameters:
-
child1
DisplayObject -
child2
DisplayObject
swapChildrenAt
-
index1
-
index2
Swaps the children at the specified indexes. Fails silently if either index is out of range.
tick
-
[props]
Propagates a tick event through the display list. This is automatically called by update unless tickOnUpdate is set to false.
If a props object is passed to tick()
, then all of its properties will be copied to the event object that is
propagated to listeners.
Some time-based features in EaselJS (for example Sprite/framerate require that
a tick event object (or equivalent object with a delta property) be
passed as the props
parameter to tick()
. For example:
Ticker.on("tick", handleTick);
function handleTick(evtObj) {
// clone the event object from Ticker, and add some custom data to it:
var evt = evtObj.clone().set({greeting:"hello", name:"world"});
// pass it to stage.update():
myStage.update(evt); // subsequently calls tick() with the same param
}
// ...
myDisplayObject.on("tick", handleDisplayObjectTick);
function handleDisplayObjectTick(evt) {
console.log(evt.delta); // the delta property from the Ticker tick event object
console.log(evt.greeting, evt.name); // custom data: "hello world"
}
Parameters:
-
[props]
Object optionalAn object with properties that should be copied to the event object. Should usually be a Ticker event object, or similar object with a delta property.
toDataURL
-
[backgroundColor]
-
[mimeType="image/png"]
Returns a data url that contains a Base64-encoded image of the contents of the stage. The returned data url can be specified as the src value of an image element.
Parameters:
-
[backgroundColor]
String optionalThe background color to be used for the generated image. Any valid CSS color value is allowed. The default value is a transparent background.
-
[mimeType="image/png"]
String optionalThe MIME type of the image format to be create. The default is "image/png". If an unknown MIME type is passed in, or if the browser does not support the specified MIME type, the default value will be used.
Returns:
a Base64 encoded image.
toString
()
String
Returns a string representation of this object.
Returns:
a string representation of the instance.
update
-
[props]
Each time the update method is called, the stage will call tick unless tickOnUpdate is set to false, and then render the display list to the canvas.
updateCache
-
compositeOperation
Redraws the display object to its cache. Calling updateCache without an active cache will throw an error. If compositeOperation is null the current cache will be cleared prior to drawing. Otherwise the display object will be drawn over the existing cache using the specified compositeOperation.
Example
Clear the current graphics of a cached shape, draw some new instructions, and then update the cache. The new line will be drawn on top of the old one. // Not shown: Creating the shape, and caching it.
shapeInstance.clear();
shapeInstance.setStrokeStyle(3).beginStroke("#ff0000").moveTo(100, 100).lineTo(200,200);
shapeInstance.updateCache();
In previous versions caching was handled on DisplayObject but has since been moved to BitmapCache. This allows for easier interaction and alternate cache methods like WebGL and StageGL.
Parameters:
-
compositeOperation
StringThe compositeOperation to use, or null to clear the cache and redraw it. whatwg spec on compositing.
updateContext
-
ctx
Applies this display object's transformation, alpha, globalCompositeOperation, clipping path (mask), and shadow to the specified context. This is typically called prior to draw.
Parameters:
-
ctx
CanvasRenderingContext2DThe canvas 2D to update.
updateSimultaneousTextureCount
-
[count=1]
Try to set the max textures the system can handle. It should default to the hardware maximum, and lower values may limit performance. Some devices have been known to mis-report their max textures, or you may need a standard baseline cross devices for testing. Barring the previous suggestions, there is little need to call this function as the library will automatically try to find the best value.
NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
Parameters:
-
[count=1]
Number optionalThe number of textures intended for simultaneous loading.
updateViewport
-
width
-
height
Update the WebGL viewport. Note that this does not update the canvas element's width/height, but the render surface's instead. This is necessary after manually resizing the canvas element on the DOM to avoid a up/down scaled render.
Parameters:
-
width
IntegerThe width of the render surface in pixels.
-
height
IntegerThe height of the render surface in pixels.
willTrigger
-
type
Indicates whether there is at least one listener for the specified event type on this object or any of its ancestors (parent, parent's parent, etc). A return value of true indicates that if a bubbling event of the specified type is dispatched from this object, it will trigger at least one listener.
This is similar to hasEventListener, but it searches the entire event flow for a listener, not just this object.
Parameters:
-
type
StringThe string type of the event.
Returns:
Returns true
if there is at least one listener for the specified event.
Properties
_activeShader
WebGLProgram
protected
The shader program used to draw the current batch.
Default: null
_alphas
Float32Array
protected
The vertices data for the current draw call.
Default: null
_antialias
Boolean
protected
Specifies whether or not the browser's WebGL implementation should try to perform anti-aliasing.
Default: false
_autoPurge
Integer
protected
Internal value of StageGL/autoPurge
Default: null
_baseTextures
Array
protected
An array of all the simple filler textures used to prevent issues with missing textures in a batch.
_batchId
Number
protected
The current batch being drawn, A batch consists of a call to drawElements
on the GPU. Many of these calls
can occur per draw.
Default: 0
_batchTextureCount
Number
protected
The number of concurrent textures the GPU can handle. This value is dynamically set from WebGL during initialization
via gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)
. The WebGL spec states that the lowest guaranteed value is 8,
but it could be higher. Do not set this value higher than the value returned by the GPU. Setting it lower will
probably reduce performance, but may be advisable to reserve slots for custom filter work.
NOTE: Can also act as a length for {{#crossLink "StageGL/_batchTextures:property"}}.
Default: 8
_batchTextures
Array
protected
An array of all the textures currently loaded into the GPU. The index in the array matches the GPU index.
_cacheContainer
Container
protected
Used to counter-position the object being cached so it aligns with the cache surface. Additionally ensures that all rendering starts with a top level container.
Default: An instance of an EaselJS Container.
_clearColor
Object
protected
The color to use when the WebGL canvas has been cleared. May appear as a background color. Defaults to grey.
Default: {r: 0.50, g: 0.50, b: 0.50, a: 0.00}
_drawID
Number
protected
The current draw being performed, may contain multiple batches. Comparing to StageGL/_batchID:property can reveal batching efficiency.
Default: 0
_indices
Float32Array
protected
The vertex indices data for the current draw call.
Default: null
_isDrawing
Number
protected
Used to prevent nested draw calls from accidentally overwriting drawing information by tracking depth.
Default: 0
_lastTextureInsert
Number
protected
The location at which the last texture was inserted into a GPU slot in _batchTextures. Manual control of this variable can yield improvements in performance by intelligently replacing textures inside a batch to reduce texture re-load. It is impossible to write automated general use code, as it requires display list look ahead inspection and/or render foreknowledge.
Default: -1
_lastTrackedCanvas
Number
protected
Used to ensure every canvas used as a texture source has a unique ID.
Default: 0
_maxCardsPerBatch
Number
protected
The maximum number of cards (aka a single sprite) that can be drawn in one draw call. Use getter/setters to modify otherwise internal buffers may be incorrect sizes.
Default: StageGL.DEFAULT_MAX_BATCH_SIZE (10000)
_pointerData
Object
private
Holds objects with data for each active pointer id. Each object has the following properties: x, y, event, target, overTarget, overX, overY, inBounds, posEvtObj (native event that last updated position)
_premultiply
Boolean
protected
Specifies whether or not StageGL is handling colours as premultiplied alpha.
Default: false
_preserveBuffer
Boolean
protected
Specifies whether or not the canvas is auto-cleared by WebGL. The WebGL spec discourages true
.
If true, the canvas is NOT auto-cleared by WebGL. Used when the canvas context is created and requires
context re-creation to update.
Default: false
_projectionMatrix
Float32Array
protected
A 2D projection matrix used to convert WebGL's viewspace into canvas co-ordinates. Regular canvas display uses Top-Left values of [0,0] where WebGL uses a Center [0,0] Top-Right [1,1] (euclidean) system.
Default: null
_slotBlackList
Array
protected
Used to prevent textures in certain GPU slots from being replaced by an insert.
_textureIDs
Object
protected
A string based lookup hash of which index a texture is stored at in the dictionary. The lookup string is often the src url.
_transparent
Boolean
protected
Specifies whether or not the browser's WebGL implementation should be transparent.
Default: false
_uvs
Float32Array
protected
The vertex U/V data for the current draw call.
Default: null
_vertices
Float32Array
protected
The vertex position data for the current draw call.
Default: null
_viewportHeight
Number
protected
The height in px of the drawing surface saved in memory.
Default: 0
_webGLContext
WebGLRenderingContext
protected
The current WebGL canvas context. Often shorthanded to just "gl" in many parts of the code.
Default: null
_webGLRenderStyle
Number
protected
Where StageGL should look for required display properties, matters only for leaf display objects. Containers or cached objects won't use this property, it's for native display of terminal elements.
Default: 0
alpha
Number
The alpha (transparency) for this display object. 0 is fully transparent, 1 is fully opaque.
Default: 1
autoClear
Boolean
Indicates whether the stage should automatically clear the canvas before each render. You can set this to false
to manually control clearing (for generative art, or when pointing multiple stages at the same canvas for
example).
Example
var stage = new createjs.Stage("canvasId");
stage.autoClear = false;
Default: true
autoPurge
Integer
protected
Specifies whether or not StageGL is automatically purging unused textures. Higher numbers purge less often. Values below 10 are upgraded to 10, and -1 disables this feature.
Default: 1000
bitmapCache
BitmapCache
readonly
If a cache has been made, this returns the class that is managing the cacheCanvas and its properties. See BitmapCache for more information. Use this to control, inspect, and change the cache. In special circumstances this may be a modified or subclassed BitmapCache.
Default: null
cacheCanvas
HTMLCanvasElement | Object
readonly
If a cache is active, this returns the canvas that holds the image of this display object. See cache for more information. Use this to display the result of a cache. This will be a HTMLCanvasElement unless special cache rules have been deliberately enabled for this cache.
Default: null
cacheID
Number
deprecated
Returns an ID number that uniquely identifies the current cache for this display object. This can be used to determine if the cache has changed since a previous check. Moved to BitmapCache
Default: 0
canvas
HTMLCanvasElement | Object
The canvas the stage will render to. Multiple stages can share a single canvas, but you must disable autoClear for all but the first stage that will be ticked (or they will clear each other's render).
When changing the canvas property you must disable the events on the old canvas, and enable events on the new canvas or mouse events will not work as expected. For example:
myStage.enableDOMEvents(false);
myStage.canvas = anotherCanvas;
myStage.enableDOMEvents(true);
children
Array
The array of children in the display list. You should usually use the child management methods such as addChild, removeChild, swapChildren, etc, rather than accessing this directly, but it is included for advanced uses.
Default: null
compositeOperation
String
The composite operation indicates how the pixels of this display object will be composited with the elements
behind it. If null
, this property is inherited from the parent container. For more information, read the
whatwg spec on compositing. For a list of supported compositeOperation value, visit
the W3C draft on Compositing and Blending.
Default: null
COVER_FRAGMENT_BODY
String
final
static
readonly
Body of the fragment shader. The cover shader is designed to be a simple vertex/uv only texture render that covers the render surface. Shader code may contain templates that are replaced pre-compile.
COVER_FRAGMENT_HEADER
String
final
static
readonly
Actual full header for the fragment shader. Includes the varying header. The cover shader is designed to be a simple vertex/uv only texture render that covers the render surface. Shader code may contain templates that are replaced pre-compile.
COVER_UV_FLIP
Float32Array
final
static
readonly
Flipped U/V for StageGL:COVER_VERT:property.
COVER_VARYING_HEADER
String
final
static
readonly
Portion of the shader that contains the "varying" properties required in both vertex and fragment shaders. The cover shader is designed to be a simple vertex/uv only texture render that covers the render surface. Shader code may contain templates that are replaced pre-compile.
COVER_VERT
Float32Array
final
static
readonly
Vertex positions for a card that covers the entire render. Used with render targets primarily.
COVER_VERTEX_BODY
String
final
static
readonly
Body of the vertex shader. The cover shader is designed to be a simple vertex/uv only texture render that covers the render surface. Shader code may contain templates that are replaced pre-compile.
COVER_VERTEX_HEADER
String
final
static
readonly
Actual full header for the vertex shader. Includes the varying header. The cover shader is designed to be a simple vertex/uv only texture render that covers the render surface. Shader code may contain templates that are replaced pre-compile.
cursor
String
A CSS cursor (ex. "pointer", "help", "text", etc) that will be displayed when the user hovers over this display object. You must enable mouseover events using the enableMouseOver method to use this property. Setting a non-null cursor on a Container will override the cursor set on its descendants.
Default: null
DEFAULT_MAX_BATCH_SIZE
Number
final
static
readonly
The default value for the maximum number of cards we want to process in a batch. See WEBGL_MAX_INDEX_NUM for a hard limit.
Default: 10000
drawRect
Rectangle
Specifies the area of the stage to affect when calling update. This can be use to selectively re-draw specific regions of the canvas. If null, the whole canvas area is drawn.
filters
Array
An array of Filter objects to apply to this display object. Filters are only applied / updated when Cache or UpdateCache is called on the display object, and only apply to the area that is cached.
Default: null
handleEvent
Function
Default event handler that calls the Stage update method when a tick event is received. This allows you to register a Stage instance as a event listener on Ticker directly, using:
Ticker.addEventListener("tick", myStage);
Note that if you subscribe to ticks using this pattern, then the tick event object will be passed through to
display object tick handlers, instead of delta
and paused
parameters.
id
Number
Unique ID for this display object. Makes display objects easier for some uses.
Default: -1
INDICIES_PER_CARD
Number
final
static
readonly
The number of triangle indices it takes to form a Card. 3 per triangle, 2 triangles.
Default: 6
isCacheControlled
Boolean
protected
Controls whether final rendering output of a CacheDraw is the canvas or a render texture. See the Cache function modifications for full implications and discussion.
Default: false
isWebGL
Boolean
readonly
Indicates whether WebGL is being used for rendering. For example, this would be false
if WebGL is not
supported in the browser.
mask
Shape
A Shape instance that defines a vector mask (clipping path) for this display object. The shape's transformation will be applied relative to the display object's parent coordinates (as if it were a child of the parent).
Default: null
mouseChildren
Boolean
Indicates whether the children of this container are independently enabled for mouse/pointer interaction. If false, the children will be aggregated under the container - for example, a click on a child shape would trigger a click event on the container.
Default: true
mouseEnabled
Boolean
Indicates whether to include this object when running mouse interactions. Setting this to false
for children
of a Container will cause events on the Container to not fire when that child is
clicked. Setting this property to false
does not prevent the getObjectsUnderPoint
method from returning the child.
Note: In EaselJS 0.7.0, the mouseEnabled property will not work properly with nested Containers. Please check out the latest NEXT version in GitHub for an updated version with this issue resolved. The fix will be provided in the next release of EaselJS.
Default: true
mouseInBounds
Boolean
Indicates whether the mouse is currently within the bounds of the canvas.
Default: false
mouseMoveOutside
Boolean
If true, mouse move events will continue to be called when the mouse leaves the target canvas. See mouseInBounds, and MouseEvent x/y/rawX/rawY.
Default: false
mouseX
Number
readonly
The current mouse X position on the canvas. If the mouse leaves the canvas, this will indicate the most recent position over the canvas, and mouseInBounds will be set to false.
mouseY
Number
readonly
The current mouse Y position on the canvas. If the mouse leaves the canvas, this will indicate the most recent position over the canvas, and mouseInBounds will be set to false.
name
String
An optional name for this display object. Included in toString . Useful for debugging.
Default: null
nextStage
Stage
Specifies a target stage that will have mouse / touch interactions relayed to it after this stage handles them. This can be useful in cases where you have multiple layered canvases and want user interactions events to pass through. For example, this would relay mouse events from topStage to bottomStage:
topStage.nextStage = bottomStage;
To disable relaying, set nextStage to null.
MouseOver, MouseOut, RollOver, and RollOut interactions are also passed through using the mouse over settings of the top-most stage, but are only processed if the target stage has mouse over interactions enabled. Considerations when using roll over in relay targets:
- The top-most (first) stage must have mouse over interactions enabled (via enableMouseOver)
- All stages that wish to participate in mouse over interaction must enable them via enableMouseOver
- All relay targets will share the frequency value of the top-most stage
If the target stage's canvas is completely covered by this stage's canvas, you may also want to disable its DOM events using:
targetStage.enableDOMEvents(false);
parent
Container
final
readonly
A reference to the Container or Stage object that contains this display object, or null if it has not been added to one.
Default: null
preventSelection
Boolean
Prevents selection of other elements in the html page if the user clicks and drags, or double clicks on the canvas.
This works by calling preventDefault()
on any mousedown events (or touch equivalent) originating on the canvas.
Default: true
REGULAR_FRAGMENT_BODY
String
final
static
readonly
Body of the fragment shader. The regular shader is designed to render all expected objects. Shader code may contain templates that are replaced pre-compile.
REGULAR_FRAGMENT_HEADER
String
final
static
readonly
Actual full header for the fragment shader. Includes the varying header. The regular shader is designed to render all expected objects. Shader code may contain templates that are replaced pre-compile.
REGULAR_VARYING_HEADER
String
final
static
readonly
Portion of the shader that contains the "varying" properties required in both vertex and fragment shaders. The regular shader is designed to render all expected objects. Shader code may contain templates that are replaced pre-compile.
REGULAR_VERTEX_BODY
String
final
static
readonly
Body of the vertex shader. The regular shader is designed to render all expected objects. Shader code may contain templates that are replaced pre-compile.
REGULAR_VERTEX_HEADER
String
final
static
readonly
Actual full header for the vertex shader. Includes the varying header. The regular shader is designed to render all expected objects. Shader code may contain templates that are replaced pre-compile.
regX
Number
The left offset for this display object's registration point. For example, to make a 100x100px Bitmap rotate around its center, you would set regX and regY to 50. Cached object's registration points should be set based on pre-cache conditions, not cached size.
Default: 0
regY
Number
The y offset for this display object's registration point. For example, to make a 100x100px Bitmap rotate around its center, you would set regX and regY to 50. Cached object's registration points should be set based on pre-cache conditions, not cached size.
Default: 0
scale
Number
Set both the scaleX and the scaleY
property to the same value. Note that when you get the value, if the scaleX
and scaleY
are different values,
it will return only the scaleX
.
Default: 1
scaleX
Number
The factor to stretch this display object horizontally. For example, setting scaleX to 2 will stretch the display object to twice its nominal width. To horizontally flip an object, set the scale to a negative number.
Default: 1
scaleY
Number
The factor to stretch this display object vertically. For example, setting scaleY to 0.5 will stretch the display object to half its nominal height. To vertically flip an object, set the scale to a negative number.
Default: 1
shadow
Shadow
A shadow object that defines the shadow to render on this display object. Set to null
to remove a shadow. If
null, this property is inherited from the parent container.
Default: null
snapToPixel
Boolean
Indicates whether the display object should be drawn to a whole pixel when snapToPixelEnabled is true. To enable/disable snapping on whole categories of display objects, set this value on the prototype (Ex. Text.prototype.snapToPixel = true).
Default: true
snapToPixelEnabled
Boolean
Indicates whether display objects should be rendered on whole pixels. You can set the DisplayObject/snapToPixel property of display objects to false to enable/disable this behaviour on a per instance basis.
Default: false
stage
Stage
readonly
Returns the Stage instance that this display object will be rendered on, or null if it has not been added to one.
tickChildren
Boolean
If false, the tick will not be propagated to children of this Container. This can provide some performance benefits. In addition to preventing the "tick" event from being dispatched, it will also prevent tick related updates on some display objects (ex. Sprite & MovieClip frame advancing, DOMElement visibility handling).
Default: true
tickEnabled
Boolean
If false, the tick will not run on this display object (or its children). This can provide some performance benefits. In addition to preventing the "tick" event from being dispatched, it will also prevent tick related updates on some display objects (ex. Sprite & MovieClip frame advancing, and DOMElement display properties).
Default: true
tickOnUpdate
Boolean
If true, tick callbacks will be called on all display objects on the stage prior to rendering to the canvas.
Default: true
transformMatrix
Matrix2D
If set, defines the transformation for this display object, overriding all other transformation properties (x, y, rotation, scale, skew).
Default: null
UV_RECT
Object
final
static
readonly
Default U/V rect for dealing with full coverage from an image source.
Default: {t:0, l:0, b:1, r:1}
VERTEX_PROPERTY_COUNT
Number
final
static
readonly
The number of properties defined per vertex (x, y, textureU, textureV, textureIndex, alpha)
Default: 6
visible
Boolean
Indicates whether this display object should be rendered to the canvas and included when running the Stage getObjectsUnderPoint method.
Default: true
vocalDebug
Boolean
Console log potential issues and problems. This is designed to have minimal performance impact, so if extensive debugging information is required, this may be inadequate. See WebGLInspector
Default: false
WEBGL_MAX_INDEX_NUM
Number
final
static
readonly
The maximum size WebGL allows for element index numbers. Uses a 16 bit unsigned integer. It takes 6 indices to make a unique card.
Default: 65536
Events
added
Dispatched when the display object is added to a parent container.
click
Dispatched when the user presses their left mouse button and then releases it while over the display object. See the MouseEvent class for a listing of event properties.
dblclick
Dispatched when the user double clicks their left mouse button over this display object. See the MouseEvent class for a listing of event properties.
drawend
Dispatched each update immediately after the display list is drawn to the canvas and the canvas context is restored.
drawstart
Dispatched each update immediately before the canvas is cleared and the display list is drawn to it. You can call preventDefault on the event to cancel the draw.
mousedown
Dispatched when the user presses their left mouse button over the display object. See the MouseEvent class for a listing of event properties.
mouseenter
Dispatched when the mouse moves into the canvas area (mouseInBounds == false) from outside it (mouseInBounds == true). This is currently only dispatched for mouse input (not touch). See the MouseEvent class for a listing of event properties.
mouseleave
Dispatched when the mouse moves from within the canvas area (mouseInBounds == true) to outside it (mouseInBounds == false). This is currently only dispatched for mouse input (not touch). See the MouseEvent class for a listing of event properties.
mouseout
Dispatched when the user's mouse leaves this display object. This event must be enabled using enableMouseOver. See also rollout. See the MouseEvent class for a listing of event properties.
mouseover
Dispatched when the user's mouse enters this display object. This event must be enabled using enableMouseOver. See also rollover. See the MouseEvent class for a listing of event properties.
pressmove
After a mousedown occurs on a display object, a pressmove event will be generated on that object whenever the mouse moves until the mouse press is released. This can be useful for dragging and similar operations.
Please note that if the initial mouse target from a mousedown
event is removed from the stage after being pressed
(e.g. during a pressmove
event), a pressmove
event is still generated. However since it is no longer in the
display list, the event can not bubble. This means that previous ancestors (parent containers) will not receive
the event, and therefore can not re-dispatch it. If you intend to listen for pressup
or pressmove
on a dynamic object (such as a MovieClip or Container),
then ensure you set mouseChildren to false
.
pressup
After a mousedown occurs on a display object, a pressup event will be generated on that object when that mouse press is released. This can be useful for dragging and similar operations.
Please note that if the initial mouse target from a mousedown
event is removed from the stage after being pressed
(e.g. during a pressmove
event), a pressup
event is still generated. However since it is no longer in the
display list, the event can not bubble. This means that previous ancestors (parent containers) will not receive
the event, and therefore can not re-dispatch it. If you intend to listen for pressmove
or pressup
on a dynamic object (such as a MovieClip or Container),
then ensure you set mouseChildren to false
.
removed
Dispatched when the display object is removed from its parent container.
rollout
This event is similar to mouseout, with the following differences: it does not bubble, and it considers Container instances as an aggregate of their content.
For example, myContainer contains two overlapping children: shapeA and shapeB. The user moves their mouse over shapeA, then directly on to shapeB, then off both. With a listener for Mouseout:event on myContainer, two events would be received, each targeting a child element:
- when the mouse leaves shapeA (target=shapeA)
- when the mouse leaves shapeB (target=shapeB)
This event must be enabled using enableMouseOver. See the MouseEvent class for a listing of event properties.
rollover
This event is similar to mouseover, with the following differences: it does not bubble, and it considers Container instances as an aggregate of their content.
For example, myContainer contains two overlapping children: shapeA and shapeB. The user moves their mouse over shapeA and then directly on to shapeB. With a listener for Mouseover:event on myContainer, two events would be received, each targeting a child element:
- when the mouse enters shapeA (target=shapeA)
- when the mouse enters shapeB (target=shapeB)
This event must be enabled using enableMouseOver. See the MouseEvent class for a listing of event properties.
stagemousedown
Dispatched when the user presses their left mouse button on the canvas. See the MouseEvent class for a listing of event properties.
stagemousemove
Dispatched when the user moves the mouse over the canvas. See the MouseEvent class for a listing of event properties.
stagemouseup
Dispatched when the user the user presses somewhere on the stage, then releases the mouse button anywhere that the page can detect it (this varies slightly between browsers). You can use mouseInBounds to check whether the mouse is currently within the stage bounds. See the MouseEvent class for a listing of event properties.
tick
Dispatched on each display object on a stage whenever the stage updates. This occurs immediately before the rendering (draw) pass. When update is called, first all display objects on the stage dispatch the tick event, then all of the display objects are drawn to stage. Children will have their Tick:event event dispatched in order of their depth prior to the event being dispatched on their parent.
tickend
Dispatched each update immediately after the tick event is propagated through the display list. Does not fire if tickOnUpdate is false. Precedes the "drawstart" event.
tickstart
Dispatched each update immediately before the tick event is propagated through the display list. You can call preventDefault on the event object to cancel propagating the tick event.