/*
* Point
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module EaselJS
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* Represents a point on a 2 dimensional x / y coordinate system.
*
* <h4>Example</h4>
*
* var point = new createjs.Point(0, 100);
*
* @class Point
* @param {Number} [x=0] X position.
* @param {Number} [y=0] Y position.
* @constructor
**/
function Point(x, y) {
this.setValues(x, y);
// public properties:
// assigned in the setValues method.
/**
* X position.
* @property x
* @type Number
* @default 0
**/
/**
* Y position.
* @property y
* @type Number
* @default 0
**/
}
var p = Point.prototype;
// public methods:
/**
* Sets the specified values on this instance.
* @method setValues
* @param {Number} [x=0] X position.
* @param {Number} [y=0] Y position.
* @return {Point} This instance. Useful for chaining method calls.
* @chainable
*/
p.setValues = function(x, y) {
this.x = x||0;
this.y = y||0;
return this;
};
/**
* Offsets the Point object by the specified amount.
* <ul>
* <li>The value of `dx` is added to the original value of `x` to create the new `x` value</li>
* <li>The value of `dy` is added to the original value of `y` to create the new `y` value</li>
* </ul>
* @method offset
* @param {Number} dx The amount by which to offset the horizontal coordinate, `x`.
* @param {Number} dy The amount by which to offset the vertical coordinate, `y`.
* @return {Point} This instance. Useful for chaining method calls.
* @chainable
*/
p.offset = function(dx, dy) {
this.x += dx;
this.y += dy;
return this;
};
/**
* Converts a pair of polar coordinates to a Cartesian point coordinate.
* @method polar
* @param {Number} len The length coordinate of the polar pair.
* @param {Number} angle The angle, in radians, of the polar pair.
* @param {Point | Object} [pt] An object to copy the result into. If omitted a new {{#crossLink "Point"}}{{/crossLink}}
* will be returned.
* @return {Point} The new, interpolated point.
* @static
*/
Point.polar = function(len, angle, pt) {
pt = pt||new Point();
pt.x = len * Math.cos(angle);
pt.y = len * Math.sin(angle);
return pt;
};
/**
* Determine a point between two specified points.
*
* The parameter `f` determines where the new interpolated point is located relative to the two end points specified
* by parameters `pt1` and `pt2`:
* <ul>
* <li>The closer the value of the parameter `f` is to 1.0, the closer the interpolated point is to the first
* point (parameter `pt1`).</li>
* <li>The closer the value of the parameter `f` is to 0, the closer the interpolated point is to the second
* point (parameter `pt2`).</li>
* </ul>
* @method interpolate
* @param {Point | Object} pt1 The first point as a Point or generic object.
* @param {Point | Object} pt2 The second point as a Point or generic object.
* @param {Number} f The level of interpolation between the two points. Indicates where the new point will be, along
* the line between `pt1` and `pt2`. If `f=1`, `pt1` is returned; if `f=0`, `pt2` is returned.
* @param {Point | Object} [pt] An object to copy the result into. If omitted, a new {{#crossLink "Point"}}{{/crossLink}}
* will be returned.
* @return {Point} A new interpolated Point, or the `pt` passed in the 4th parameter with the interpolated values.
* @static
*/
Point.interpolate = function(pt1, pt2, f, pt) {
pt = pt || new Point();
pt.x = pt2.x + f * (pt1.x - pt2.x);
pt.y = pt2.y + f * (pt1.y - pt2.y);
return pt;
};
/**
* Copies all properties from the specified point to this point.
* @method copy
* @param {Point} point The point to copy properties from.
* @return {Point} This point. Useful for chaining method calls.
* @chainable
*/
p.copy = function(point) {
this.x = point.x;
this.y = point.y;
return this;
};
/**
* Returns a clone of the Point instance.
* @method clone
* @return {Point} a clone of the Point instance.
**/
p.clone = function() {
return new Point(this.x, this.y);
};
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function() {
return "[Point (x="+this.x+" y="+this.y+")]";
};
createjs.Point = Point;
}());