/* * AlphaMaskFilter * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * @module EaselJS */ // namespace: this.createjs = this.createjs || {}; (function () { "use strict"; // constructor: /** * Applies the alpha from the mask image (or canvas) to the target, such that the alpha channel of the result will * be derived from the mask, and the RGB channels will be copied from the target. This can be used, for example, to * apply an alpha mask to a display object. This can also be used to combine a JPG compressed RGB image with a PNG32 * alpha mask, which can result in a much smaller file size than a single PNG32 containing ARGB. * * <b>IMPORTANT NOTE: This filter currently does not support the targetCtx, or targetX/Y parameters correctly.</b> * * <h4>Example</h4> * This example draws a gradient box, then caches it and uses the "cacheCanvas" as the alpha mask on a 100x100 image. * * var box = new createjs.Shape(); * box.graphics.beginLinearGradientFill(["#000000", "rgba(0, 0, 0, 0)"], [0, 1], 0, 0, 100, 100) * box.graphics.drawRect(0, 0, 100, 100); * box.cache(0, 0, 100, 100); * * var bmp = new createjs.Bitmap("path/to/image.jpg"); * bmp.filters = [ * new createjs.AlphaMaskFilter(box.cacheCanvas) * ]; * bmp.cache(0, 0, 100, 100); * * See {{#crossLink "Filter"}}{{/crossLink}} for more information on applying filters. * @class AlphaMaskFilter * @extends Filter * @constructor * @param {HTMLImageElement|HTMLCanvasElement} mask **/ function AlphaMaskFilter(mask) { this.Filter_constructor(); // public properties: /** * The image (or canvas) to use as the mask. * @property mask * @type HTMLImageElement|HTMLCanvasElement **/ this.mask = mask; // Docced in superclass this.usesContext = true; this.FRAG_SHADER_BODY = ( "uniform sampler2D uAlphaSampler;"+ "void main(void) {" + "vec4 color = texture2D(uSampler, vRenderCoord);" + "vec4 alphaMap = texture2D(uAlphaSampler, vTextureCoord);" + "gl_FragColor = vec4(color.rgb, color.a * alphaMap.a);" + "}" ); } var p = createjs.extend(AlphaMaskFilter, createjs.Filter); // TODO: deprecated // p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details. // Docced in superclass p.shaderParamSetup = function(gl, stage, shaderProgram) { if(!this._mapTexture) { this._mapTexture = gl.createTexture(); } gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, this._mapTexture); stage.setTextureParams(gl); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.mask); gl.uniform1i( gl.getUniformLocation(shaderProgram, "uAlphaSampler"), 1 ); }; // public methods: /** * Applies the filter to the specified context. * * <strong>IMPORTANT NOTE: This filter currently does not support the targetCtx, or targetX/Y parameters * correctly.</strong> * @method applyFilter * @param {CanvasRenderingContext2D} ctx The 2D context to use as the source. * @param {Number} x The x position to use for the source rect. * @param {Number} y The y position to use for the source rect. * @param {Number} width The width to use for the source rect. * @param {Number} height The height to use for the source rect. * @param {CanvasRenderingContext2D} [targetCtx] NOT SUPPORTED IN THIS FILTER. The 2D context to draw the result to. Defaults to the context passed to ctx. * @param {Number} [targetX] NOT SUPPORTED IN THIS FILTER. The x position to draw the result to. Defaults to the value passed to x. * @param {Number} [targetY] NOT SUPPORTED IN THIS FILTER. The y position to draw the result to. Defaults to the value passed to y. * @return {Boolean} If the filter was applied successfully. **/ p.applyFilter = function (ctx, x, y, width, height, targetCtx, targetX, targetY) { if (!this.mask) { return true; } targetCtx = targetCtx || ctx; if (targetX == null) { targetX = x; } if (targetY == null) { targetY = y; } targetCtx.save(); if (ctx != targetCtx) { // TODO: support targetCtx and targetX/Y // clearRect, then draw the ctx in? return false; } targetCtx.globalCompositeOperation = "destination-in"; targetCtx.drawImage(this.mask, targetX, targetY); targetCtx.restore(); return true; }; // Docced in superclass p.clone = function () { return new AlphaMaskFilter(this.mask); }; // Docced in superclass p.toString = function () { return "[AlphaMaskFilter]"; }; createjs.AlphaMaskFilter = createjs.promote(AlphaMaskFilter, "Filter"); }());