File:Shadow.js
/*
* Shadow
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module EaselJS
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* This class encapsulates the properties required to define a shadow to apply to a {{#crossLink "DisplayObject"}}{{/crossLink}}
* via its <code>shadow</code> property.
*
* <h4>Example</h4>
*
* myImage.shadow = new createjs.Shadow("#000000", 5, 5, 10);
*
* @class Shadow
* @constructor
* @param {String} color The color of the shadow. This can be any valid CSS color value.
* @param {Number} offsetX The x offset of the shadow in pixels.
* @param {Number} offsetY The y offset of the shadow in pixels.
* @param {Number} blur The size of the blurring effect.
**/
function Shadow(color, offsetX, offsetY, blur) {
// public properties:
/**
* The color of the shadow. This can be any valid CSS color value.
* @property color
* @type String
* @default null
*/
this.color = color||"black";
/** The x offset of the shadow.
* @property offsetX
* @type Number
* @default 0
*/
this.offsetX = offsetX||0;
/** The y offset of the shadow.
* @property offsetY
* @type Number
* @default 0
*/
this.offsetY = offsetY||0;
/** The blur of the shadow.
* @property blur
* @type Number
* @default 0
*/
this.blur = blur||0;
}
var p = Shadow.prototype;
// static public properties:
/**
* An identity shadow object (all properties are set to 0).
* @property identity
* @type Shadow
* @static
* @final
* @readonly
**/
Shadow.identity = new Shadow("transparent", 0, 0, 0);
// public methods:
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function() {
return "[Shadow]";
};
/**
* Returns a clone of this Shadow instance.
* @method clone
* @return {Shadow} A clone of the current Shadow instance.
**/
p.clone = function() {
return new Shadow(this.color, this.offsetX, this.offsetY, this.blur);
};
createjs.Shadow = Shadow;
}());