File:SoundLoader.js
/*
* SoundLoader
* Visit http://createjs.com/ for documentation, updates and examples.
*
*
* Copyright (c) 2012 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module PreloadJS
*/
// namespace:
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor
/**
* A loader for HTML audio files. PreloadJS can not load WebAudio files, as a WebAudio context is required, which
* should be created by either a library playing the sound (such as <a href="http://soundjs.com">SoundJS</a>, or an
* external framework that handles audio playback. To load content that can be played by WebAudio, use the
* {{#crossLink "BinaryLoader"}}{{/crossLink}}, and handle the audio context decoding manually.
* @class SoundLoader
* @param {LoadItem|Object} loadItem
* @param {Boolean} preferXHR
* @extends AbstractMediaLoader
* @constructor
*/
function SoundLoader(loadItem, preferXHR) {
this.AbstractMediaLoader_constructor(loadItem, preferXHR, createjs.Types.SOUND);
// protected properties
if (createjs.DomUtils.isAudioTag(loadItem)) {
this._tag = loadItem;
} else if (createjs.DomUtils.isAudioTag(loadItem.src)) {
this._tag = loadItem;
} else if (createjs.DomUtils.isAudioTag(loadItem.tag)) {
this._tag = createjs.DomUtils.isAudioTag(loadItem) ? loadItem : loadItem.src;
}
if (this._tag != null) {
this._preferXHR = false;
}
};
var p = createjs.extend(SoundLoader, createjs.AbstractMediaLoader);
var s = SoundLoader;
// static methods
/**
* Determines if the loader can load a specific item. This loader can only load items that are of type
* {{#crossLink "Types/SOUND:property"}}{{/crossLink}}.
* @method canLoadItem
* @param {LoadItem|Object} item The LoadItem that a LoadQueue is trying to load.
* @returns {Boolean} Whether the loader can load the item.
* @static
*/
s.canLoadItem = function (item) {
return item.type == createjs.Types.SOUND;
};
// protected methods
p._createTag = function (src) {
var tag = createjs.Elements.audio();
tag.autoplay = false;
tag.preload = "none";
//LM: Firefox fails when this the preload="none" for other tags, but it needs to be "none" to ensure PreloadJS works.
tag.src = src;
return tag;
};
createjs.SoundLoader = createjs.promote(SoundLoader, "AbstractMediaLoader");
}());