/*
* Timeline
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module TweenJS
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor
/**
* The Timeline class synchronizes multiple tweens and allows them to be controlled as a group. Please note that if a
* timeline is looping, the tweens on it may appear to loop even if the "loop" property of the tween is false.
*
* NOTE: Timeline currently also accepts a param list in the form: `tweens, labels, props`. This is for backwards
* compatibility only and will be removed in the future. Include tweens and labels as properties on the props object.
* @class Timeline
* @param {Object} [props] The configuration properties to apply to this instance (ex. `{loop:-1, paused:true}`).
* Supported props are listed below. These props are set on the corresponding instance properties except where
* specified.<UL>
* <LI> `useTicks`</LI>
* <LI> `ignoreGlobalPause`</LI>
* <LI> `loop`</LI>
* <LI> `reversed`</LI>
* <LI> `bounce`</LI>
* <LI> `timeScale`</LI>
* <LI> `paused`</LI>
* <LI> `position`: indicates the initial position for this tween.</LI>
* <LI> `onChange`: adds the specified function as a listener to the `change` event</LI>
* <LI> `onComplete`: adds the specified function as a listener to the `complete` event</LI>
* </UL>
* @extends AbstractTween
* @constructor
**/
function Timeline(props) {
var tweens, labels;
// handle old params (tweens, labels, props):
// TODO: deprecated.
if (props instanceof Array || (props == null && arguments.length > 1)) {
tweens = props;
labels = arguments[1];
props = arguments[2];
} else if (props) {
tweens = props.tweens;
labels = props.labels;
}
this.AbstractTween_constructor(props);
// private properties:
/**
* The array of tweens in the timeline. It is *strongly* recommended that you use
* {{#crossLink "Tween/addTween"}}{{/crossLink}} and {{#crossLink "Tween/removeTween"}}{{/crossLink}},
* rather than accessing this directly, but it is included for advanced uses.
* @property tweens
* @type Array
**/
this.tweens = [];
if (tweens) { this.addTween.apply(this, tweens); }
this.setLabels(labels);
this._init(props);
};
var p = createjs.extend(Timeline, createjs.AbstractTween);
// events:
// docced in AbstractTween.
// public methods:
/**
* Adds one or more tweens (or timelines) to this timeline. The tweens will be paused (to remove them from the
* normal ticking system) and managed by this timeline. Adding a tween to multiple timelines will result in
* unexpected behaviour.
* @method addTween
* @param {Tween} ...tween The tween(s) to add. Accepts multiple arguments.
* @return {Tween} The first tween that was passed in.
**/
p.addTween = function(tween) {
if (tween._parent) { tween._parent.removeTween(tween); }
var l = arguments.length;
if (l > 1) {
for (var i=0; i<l; i++) { this.addTween(arguments[i]); }
return arguments[l-1];
} else if (l === 0) { return null; }
this.tweens.push(tween);
tween._parent = this;
tween.paused = true;
var d = tween.duration;
if (tween.loop > 0) { d *= tween.loop+1; }
if (d > this.duration) { this.duration = d; }
if (this.rawPosition >= 0) { tween.setPosition(this.rawPosition); }
return tween;
};
/**
* Removes one or more tweens from this timeline.
* @method removeTween
* @param {Tween} ...tween The tween(s) to remove. Accepts multiple arguments.
* @return Boolean Returns `true` if all of the tweens were successfully removed.
**/
p.removeTween = function(tween) {
var l = arguments.length;
if (l > 1) {
var good = true;
for (var i=0; i<l; i++) { good = good && this.removeTween(arguments[i]); }
return good;
} else if (l === 0) { return true; }
var tweens = this.tweens;
var i = tweens.length;
while (i--) {
if (tweens[i] === tween) {
tweens.splice(i, 1);
tween._parent = null;
if (tween.duration >= this.duration) { this.updateDuration(); }
return true;
}
}
return false;
};
/**
* Recalculates the duration of the timeline. The duration is automatically updated when tweens are added or removed,
* but this method is useful if you modify a tween after it was added to the timeline.
* @method updateDuration
**/
p.updateDuration = function() {
this.duration = 0;
for (var i=0,l=this.tweens.length; i<l; i++) {
var tween = this.tweens[i];
var d = tween.duration;
if (tween.loop > 0) { d *= tween.loop+1; }
if (d > this.duration) { this.duration = d; }
}
};
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function() {
return "[Timeline]";
};
/**
* @method clone
* @protected
**/
p.clone = function() {
throw("Timeline can not be cloned.")
};
// private methods:
// Docced in AbstractTween
p._updatePosition = function(jump, end) {
var t = this.position;
for (var i=0, l=this.tweens.length; i<l; i++) {
this.tweens[i].setPosition(t, true, jump); // actions will run after all the tweens update.
}
};
// Docced in AbstractTween
p._runActionsRange = function(startPos, endPos, jump, includeStart) {
//console.log(" range", startPos, endPos, jump, includeStart);
var t = this.position;
for (var i=0, l=this.tweens.length; i<l; i++) {
this.tweens[i]._runActions(startPos, endPos, jump, includeStart);
if (t !== this.position) { return true; } // an action changed this timeline's position.
}
};
createjs.Timeline = createjs.promote(Timeline, "AbstractTween");
}());