API Documentation for: 1.0.0
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File:Shape.js

/*
* Shape
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/

/**
 * @module EaselJS
 */

// namespace:
this.createjs = this.createjs||{};

(function() {
	"use strict";


// constructor:
	/**
	 * A Shape allows you to display vector art in the display list. It composites a {{#crossLink "Graphics"}}{{/crossLink}}
	 * instance which exposes all of the vector drawing methods. The Graphics instance can be shared between multiple Shape
	 * instances to display the same vector graphics with different positions or transforms.
	 *
	 * If the vector art will not
	 * change between draws, you may want to use the {{#crossLink "DisplayObject/cache"}}{{/crossLink}} method to reduce the
	 * rendering cost.
	 *
	 * <h4>Example</h4>
	 *
	 *      var graphics = new createjs.Graphics().beginFill("#ff0000").drawRect(0, 0, 100, 100);
	 *      var shape = new createjs.Shape(graphics);
	 *
	 *      //Alternatively use can also use the graphics property of the Shape class to renderer the same as above.
	 *      var shape = new createjs.Shape();
	 *      shape.graphics.beginFill("#ff0000").drawRect(0, 0, 100, 100);
	 *
	 * @class Shape
	 * @extends DisplayObject
	 * @constructor
	 * @param {Graphics} graphics Optional. The graphics instance to display. If null, a new Graphics instance will be created.
	 **/
	function Shape(graphics) {
		this.DisplayObject_constructor();
		
		
	// public properties:
		/**
		 * The graphics instance to display.
		 * @property graphics
		 * @type Graphics
		 **/
		this.graphics = graphics ? graphics : new createjs.Graphics();
	}
	var p = createjs.extend(Shape, createjs.DisplayObject);

	// TODO: deprecated
	// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.


// public methods:
	/**
	 * Returns true or false indicating whether the Shape would be visible if drawn to a canvas.
	 * This does not account for whether it would be visible within the boundaries of the stage.
	 * NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
	 * @method isVisible
	 * @return {Boolean} Boolean indicating whether the Shape would be visible if drawn to a canvas
	 **/
	p.isVisible = function() {
		var hasContent = this.cacheCanvas || (this.graphics && !this.graphics.isEmpty());
		return !!(this.visible && this.alpha > 0 && this.scaleX != 0 && this.scaleY != 0 && hasContent);
	};

	/**
	 * Draws the Shape into the specified context ignoring its visible, alpha, shadow, and transform. Returns true if
	 * the draw was handled (useful for overriding functionality).
	 *
	 * <i>NOTE: This method is mainly for internal use, though it may be useful for advanced uses.</i>
	 * @method draw
	 * @param {CanvasRenderingContext2D} ctx The canvas 2D context object to draw into.
	 * @param {Boolean} [ignoreCache=false] Indicates whether the draw operation should ignore any current cache. For example,
	 * used for drawing the cache (to prevent it from simply drawing an existing cache back into itself).
	 * @return {Boolean}
	 **/
	p.draw = function(ctx, ignoreCache) {
		if (this.DisplayObject_draw(ctx, ignoreCache)) { return true; }
		this.graphics.draw(ctx, this);
		return true;
	};

	/**
	 * Returns a clone of this Shape. Some properties that are specific to this instance's current context are reverted to
	 * their defaults (for example .parent).
	 * @method clone
	 * @param {Boolean} recursive If true, this Shape's {{#crossLink "Graphics"}}{{/crossLink}} instance will also be
	 * cloned. If false, the Graphics instance will be shared with the new Shape.
	 **/
	p.clone = function(recursive) {
		var g = (recursive && this.graphics) ? this.graphics.clone() : this.graphics;
		return  this._cloneProps(new Shape(g));
	};

	/**
	 * Returns a string representation of this object.
	 * @method toString
	 * @return {String} a string representation of the instance.
	 **/
	p.toString = function() {
		return "[Shape (name="+  this.name +")]";
	};


	createjs.Shape = createjs.promote(Shape, "DisplayObject");
}());